Teach Python from the fundamentals to the details
Written with clear, easy-to-understand language, and rich with example programs that are concise, practical, and real-world oriented.
The hundreds of Example Programs in the text are designed to highlight the topic currently being studied. Source code for these programs is provided so that students can run the programs themselves.
Students not only learn how to implement the features and constructs of Java, but why and when to use them.
NEW! Turtle Graphics sections are designed with flexibility in mind and can be assigned as optional material, incorporated into your existing syllabus, or skipped altogether. The new sections that have been added to this edition are:
Chapter 2: Introduction to Turtle Graphics
Chapter 3: Determining the State of the Turtle
Chapter 4: Using loops to draw designs
Chapter 5: Modularizing Turtle Graphics Code with Functions
The Turtle Graphics library, which is a standard part of Python, is a fun and motivating way to introduce programming concepts to students who have never written code before. The library allows the student to write Python statements that draw graphics by moving a cursor on a canvas.
NEW! Topics from Java 8, including Lambda Expressions
Tips advise students on the best techniques for approaching different programming or animation problems.
Features for student success
Concept Statements, Checkpoints, Notes, and Warnings throughout the book all call out important pieces of information for the student
Program Output is a sample of its screen output shown after each example program. This immediately shows the student how the program should function.
In the Spotlight sections provides a programming problem and a detailed, step by step analysis showing the student how to solve it.
VideoNotes developed specifically for this book are available at www.pearsonhighered.com/gaddis. Icons appear throughout the text alerting the student to videos about specific topics. Students can follow along with the author as he works through each tutorial in the videos. Also, one programming project at the end of each chapter has an accompanying VideoNote that shows the student how to create the solution.
Case studies that simulate real-world applications appear in many chapters throughout the text. These case studies are designed to highlight the major topics of the chapter in which they appear.
Give students opportunities to apply programming concepts and skills
A thorough and diverse set of review questions, such as fill-in-the-blank and short answer, check the student’s mastery of the basic material presented in each chapter. These are followed by exercises requiring problem solving and analysis, such as the Algorithm Workbench, Predict the Output, and Find the Errors sections.
EXPANDED! Several new programming problems have been added throughout the book
Programming Challenges are designed to solidify the student’s knowledge of the topics currently being studied. Each chapter offers a pool of programming exercises. In most cases the assignments present real-world problems to be solved.
Also Available with MyLab Programming.
MyLab™ Programming is an online learning system designed to engage students and improve results. MyLabProgramming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.
UPDATED! User Interface provides a new streamlined interface based on experienced user feedback. Course creation, configuration, and navigation are now easier than ever.
EXPANDED! Exercise Editor now allows you to easily create new programming exercises. In addition to assigning the hundreds of programming exercises already available in MyProgrammingLab, you can create and assign programming exercises to customize your course.
UPDATED! VideoNotes Tutorials provide step-by-step video tutorials specifically designed to enhance the programming concepts presented in Introduction to Java Programming. Students can view the entire problem-solving process outside of the classroom–when they need help the most.
Interactive Practice provides first-hand programming experience in an interactive online environment.
Immediate feedback for incorrect answers give students personalized feedback differentiating logical and compiler errors . The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.
NEW! The Plagiarism Detection Tool alerts instructors of potential plagiarism issues by checking:
Students’ average submission rate
Students’ average number of attempts until correct
Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the Pearson eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class.
The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.
Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities:
A dynamic roster tracks their performance and maintains a record of submissions.
The color-coded gradebook gives you a quick glance of your classes' progress. Easily drill down to receive information on a single student's performance or a specific problem. Gradebook results can be exported to Excel to use with your LM